Marker types

The seven marker types and how each one looks and behaves by default.

Every marker has a type, and the type decides which settings it uses. The defaults below come from DA_ProjectSetting and you can change all of them in Project settings.

Type Use it for On compass On screen Lifetime Extras
Player Player Sits on players themselves so teammates can find each other on the compass. Yes No Never expires Player color
Player Mark PlayerMark The everyday "go here" ping. Each player has one at a time; a new one replaces the old. Yes Yes 60 s Beam, player color
Objective Objective Main mission goals. Yellow, hidden behind walls on screen, always on the compass. Yes Yes Never expires Edge clamp
Side Objective SideObjective Optional tasks. Softer than the main objective and doesn't stick to the screen edge. Yes Yes Never expires
Item Item Loot and pickups. Its look comes from the Data Of Item Type field, so each item can carry its own icon and name. No Up to 250 m 15 s Beam
Danger Danger Enemy or threat call-outs. A red triangle with a red beam that fades quickly. No Up to 500 m 7.5 s Beam
Custom Custom Takes its look entirely from the marker's own Custom Marker Data. Use it when no other type fits. Your settings Your settings Your settings

Warning

Player color. Only Player and Player Mark use the player's color. Every other type is colored by its own Icons Tint.

Updated Oct 13, 2026 · 4 views · Stuck? Open a support ticket