Marker types
The seven marker types and how each one looks and behaves by default.
Every marker has a type, and the type decides which settings it uses. The defaults below come from DA_ProjectSetting and you can change all of them in Project settings.
| Type | Use it for | On compass | On screen | Lifetime | Extras |
|---|---|---|---|---|---|
Player |
Sits on players themselves so teammates can find each other on the compass. | Yes | No | Never expires | Player color |
PlayerMark |
The everyday "go here" ping. Each player has one at a time; a new one replaces the old. | Yes | Yes | 60 s | Beam, player color |
Objective |
Main mission goals. Yellow, hidden behind walls on screen, always on the compass. | Yes | Yes | Never expires | Edge clamp |
SideObjective |
Optional tasks. Softer than the main objective and doesn't stick to the screen edge. | Yes | Yes | Never expires | |
Item |
Loot and pickups. Its look comes from the Data Of Item Type field, so each item can carry its own icon and name. | No | Up to 250 m | 15 s | Beam |
Danger |
Enemy or threat call-outs. A red triangle with a red beam that fades quickly. | No | Up to 500 m | 7.5 s | Beam |
Custom Custom |
Takes its look entirely from the marker's own Custom Marker Data. Use it when no other type fits. | Your settings | Your settings | Your settings |
Warning
Player color. Only Player and Player Mark use the player's color. Every other type is colored by its own Icons Tint.