Creating your own preset

Make your own Material Instance and change presets at runtime.

  1. Right-click M_Kuwahara_Master and choose Create Material Instance.
  2. Enable the parameters you want to change and set your values.
  3. Assign the new instance in your Post Process Volume.
A farm meadow with the painterly effect. The demo environment is not included.
A farm meadow with the painterly effect. The demo environment is not included.

Changing presets at runtime

Create a Dynamic Material Instance in Blueprint, assign it to the Post Process Volume's settings, and set scalar/vector parameters on it.

Static Switches cannot change at runtime. Use separate instances for different module combinations.

Updated Nov 11, 2026 · 4 views · Stuck? Open a support ticket