Performance
What the cost depends on and how to keep it low.
- Cost depends mostly on Radius. The number of samples per pixel grows with the square of the radius.
- For the lowest cost, keep
Radiusat 3–4. - Use Depth Fade so only distant areas get large strokes.
- Turn off modules you don't need. Static Switches remove them from the shader completely.
- Depth Fade varies the radius per pixel, so the cost changes with what is on screen.