Parameter reference

Every parameter of every module, with its default and range.

All parameters are set in a Material Instance of M_Kuwahara_Master, grouped by module.

A Material Instance with the parameters grouped by module.
A Material Instance with the parameters grouped by module.

Kuwahara

Parameter Type Default Range Description
Use_Kuwahara Static Switch true — Turns the painterly filter on/off
Radius Scalar 4 0 – 8 Brush size in pixels. 0 = original image. Used when Depth Fade is off
Sharpness Scalar 8 0 – 16 How strongly the calmest region wins. Lower = softer, higher = sharper / more classic

Depth Fade

Depth Fade controls the brush size of the Kuwahara module, so Use_Kuwahara must also be on.

Parameter Type Default Range Description
Use_DepthFade Static Switch false — When on, brush size comes from distance instead of Radius
FadeNear Scalar 500 0 – 10000 Distance (cm) where the near brush size is used
FadeFar Scalar 5000 100 – 50000 Distance (cm) where the far brush size is reached
NearRadius Scalar 1 0 – 8 Brush size up close (0 = keep near objects sharp)
FarRadius Scalar 6 0 – 8 Brush size in the distance

FadeNear must be smaller than FadeFar. Distances are in Unreal units (1 unit = 1 cm), so 500 = 5 m and 5000 = 50 m.

Color Grade

Parameter Type Default Range Description
Use_ColorGrade Static Switch true — Turns color grading on/off
Saturation Scalar 1.2 0 – 2 0 = black & white, 1 = original, > 1 = more vivid
Contrast Scalar 1.1 0.5 – 2 Contrast around mid-grey (HDR safe)
Tint Vector (1, 0.97, 0.9) color Multiplies the final color. White = no tint

Paper

Parameter Type Default Range Description
Use_Paper Static Switch true — Turns the paper overlay on/off
PaperTexture Texture T_Kuwahara_Paper — Any grayscale tileable texture (mid-grey = no change)
PaperTiling Scalar 3 0.5 – 10 How many times the texture repeats across the screen height
PaperStrength Scalar 0.25 0 – 1 Strength of the grain

Updated Nov 11, 2026 · 2 views · Stuck? Open a support ticket